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Spirula Studio deleted its dependencies instead of wrapping them

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2026-09-22 · 22 min · 3d · gaussian-splatting · performance · cuda

A 2:03 narrated explainer, drawn in code. Every number and picture in it is this article's own; the sources are below.

› transcript

Hi, I'm Hollyhock! Spirula Studio turns raw video into Gaussian splats in one binary. Here's how, without wrapping anyone's tools. The idea: instead of wrapping COLMAP, PyTorch and ffmpeg, Spirula rewrote each one on Vulkan. It borrows only checkpoints and parameter defaults. A 360 video comes in. Spirula's own decoders pull the frames on the GPU. No ffmpeg. SAM 3 masks the frames, running as compute shaders on the project's own runtime. No PyTorch. Structure from motion aligns the cameras, porting COLMAP's algorithms and defaults, not its code. It still writes COLMAP's format, so any stage can be swapped back to bisect a failure. Then training turns the aligned cameras into Gaussian splats. Here it runs, in the project's own reel: fisheye capture, masking, then structure from motion. The timings on screen are the project's claims, not measured here. Most pipelines cut a panorama into pinhole faces. Spirula treats the two fisheye lenses as one rig. Once a lens is calibrated, every calibrated lens's matches go into one pool. One RANSAC fit solves the whole frame's pose, scored against every lens. Then the file's own sensors fix scale and up. Gravity solved to nine point eight two. fp32 would save twenty-five to thirty-five percent of the stage. But atomics add in arbitrary order, and that last-bit noise flips decisions. In fp64 the same noise never crosses a threshold. Every run scores ninety-six point one. So: splat pipelines die at the seams. Spirula is one stack, each part checked against what it replaced. To recap: one Vulkan stack, a 360 camera solved as a rig, and fp64 so every run repeats. Every source is in the full article. I'm Hollyhock. Bye!

Why read this

Notabletop 60%

Checks whether a one-binary splat pipeline wraps or rewrites COLMAP, PyTorch and ffmpeg (it rewrites), why BA stays fp64, and how the new LiDAR path works.

  • Original analysis
  • Runs on a consumer GPU
  • A new technique

3D & spatialGPL-3.0Practitioner tool

How this was scored
Is it new?
2 of 3: A real new idea, method or capability
Can I trust it?
2 of 3: Measures key facts from files, code or configs
Can I run it?
2 of 3: Open code or weights with real limits
Will I understand it?
2 of 3: Mechanism from first principles with figures
Can I act on it?
2 of 3: A concrete recipe, numbers or comparison
Will it last?
1 of 3: Relevant for months
Does it affect many?
1 of 3: A specialist community
Only here?
2 of 3: A teardown or measurement few others did

Score 63 of 100, ranked 195 of 474 rated articles. Each question is answered 0–3 by hand, and a 3 is rare. How articles are scored

When a project describes itself as "one self-contained binary" covering camera alignment through to 3D Gaussian Splatting training, my first move is to open the CMake and count the FetchContent_Declare calls. That is where the seams usually are: a launcher, a config schema, and six other people's repositories doing the work.

Spirula Studio has two. glfw and imgui. That is the entire external fetch list.

An excerpt (frames 72–135 of 212) from the project's own hero animation, at its native 5 fps. The captions and the figures in them are the project's claims, not my measurements — I have not run the binary. The source is silent. (Spirula Studio, spirula.studio hero animation; GPLv3, licence and asset credits committed beside the clip.)

This matters beyond tidiness. Every Gaussian-splatting pipeline I have had to put into production died at the same place: not at the training, but at the seams. A COLMAP that has to be built with the right CUDA arch. A PyTorch wheel that fights the driver. A masking script that pulls a second CUDA stack in beside the first. An ffmpeg that is on the machine but wrong. The model was never the hard part; the bill of materials was.

So the interesting question about Spirula Studio is not whether it trains good splats. It is whether "no Python, no PyTorch, no separate COLMAP install" is a packaging claim or a rewrite.

It is a rewrite

what "no Python, no COLMAP" costs82,074 lines
dependency removedwhat replaced itlines
colmap (subprocess)
src/sfm/
still borrowed: COLMAP's behaviour and parameter defaults, as the reference
44,310
PyTorch + CUDA (inference)
src/nn/
still borrowed: nothing — Vulkan + Slang, its own tensor and op set
10,886
lang-segment-anything
src/sam/
still borrowed: Meta's SAM 2.1 / SAM 3 checkpoints, fetched on first use
7,962
ffmpeg (frame extraction)
src/video/
still borrowed: nothing — VK_KHR_video_decode plus its own demuxers
9,145
onnxruntime (features)
src/aliked/ + src/loma/
still borrowed: COLMAP's and LoMa's own ONNX exports, parsed in process
5,712
torch.hub + mmcv (depth)
src/moge/ + src/metric3d/
still borrowed: onnx-community and Ruicheng ONNX exports of MoGe-2 / Metric3D v2
4,059

What is left of Python in the repository is 39 files under reference/, kept as the behavioural reference the ports were checked against, plus the build's own codegen. Nothing in the shipped binary runs them.

Read the module READMEs and the same sentence appears six times in slightly different words: "with no onnxruntime, no PyTorch and no converter." Each module says what it replaced and why:

The checkpoints are the honest exception and the project is precise about it. ALIKED's weights are "COLMAP's, fetched from COLMAP's release URL and parsed in process. We host nothing and convert nothing." The ONNX reader is nn/io/Onnx.cpp, a ~400-line varint walk of protobuf that reads initializers only — the graph structure is hard-coded in C++, so nothing has to understand an operator or a shape rule. The point of that is stated plainly: parity. Both sides run the same bytes, so a difference against colmap feature_extractor --FeatureExtraction.type ALIKED_N16ROT is yours and can be bisected, "which is exactly how the two bugs below were found."

That is the tell of a real port rather than a reimplementation-by-vibes. The modules report their parity as a number: MoGe-2's forward pass matches onnxruntime on the same checkpoint to a relative L2 of 3.8e-6, Metric3D v2's to 1.5e-3, and LoMa's three networks each match on the same bytes.

The -DSS_ENABLE_PATENTED=ON line

Buried in the build instructions is the most grown-up licensing decision I have seen in a hobby-scale repository:

Nine thousand lines of decoder, written, tested, and fenced behind a flag that defaults to off, with the fallback wired and the user told why. The upside of turning it on is stated too — roughly 15× faster frame extraction, a 127-second 1080p30 clip in ten seconds, masking that rides along on the same device pass, and no ffmpeg to install.

Where the numbers are

The feature list is the marketing surface: cross-vendor via Vulkan, one strategy combining MCMC/IGS+/MRNF, 10 million SH3 Gaussians in 8 GB of VRAM under quantized training, native 360 and equirectangular support, a modified bilateral grid and PPISP for exposure and white balance. I have not run the binary and have no measurement of my own to put against any of it.

What I can read is the engineering documentation, and there the numbers have the shape of things someone actually measured and then had to live with. My favourite is the one that argues against a speedup.

bundle adjustment · three identical runs, 379 imagesAUC@10
9092949698run 196.196.5run 296.192.3run 396.191.5fp64mean 96.1spread 0.0fp32mean 93.4spread 5.0Same capture, same flags, same machine — only the scalar differs.fp32 would be worth 25–35% of the mapping stage.It is not taken: --ba-real-coarse float exists, and is not the default.

The mapping stage spends most of its time in bundle adjustment, and most of those solves are provisional — a growth-phase refinement followed by more growth, a merge-tree level followed by another level. Running them in fp32 is worth 25–35% of the stage, and the README does the arithmetic for why: "on solves large enough to be arithmetic-bound, halving the bytes every kernel moves is worth ~2×, and below a few dozen images the scalar makes no difference at all because those solves are bounded by dispatch count instead."

It is fp64 anyway. The reason is the one that only shows up if you run the same job three times:

The README reports three identical runs of a 379-image capture: 96.1 AUC@10 every time in fp64, and 96.5 / 92.3 / 91.5 in fp32. Noisier and 2.7 points worse on average. The flag to take the speed anyway exists, --ba-real-coarse float, and the default does not use it.

This is a familiar bruise. Non-determinism from atomic ordering is the thing that makes a CUDA pipeline impossible to debug — you fix a bug, the number moves, and you cannot tell whether you fixed it. Paying 30% to keep a pipeline bit-reproducible is the right trade, and almost nobody makes it, because the 30% is visible in a benchmark and the reproducibility is not.

The second measurement in that family is about an abandoned design rather than a scalar. An earlier "manage" loop repaired a model by growing it without a bound: "on a 5356-image capture it spent 65 minutes to merge three models and recover 119 images, and ended with three near-copies of one reconstruction." That is in the README, describing code that has since been replaced, under the switch that still turns it off.

The 360 path

The claim I most wanted to check is the one about 360 cameras, because it is where most pipelines cheat. The cheap version is: undistort the panorama into six or ten pinhole faces, hand those to COLMAP, and call it support. Spirula does not do that.

one .OSV file → a levelled, metric reconstructionno undistortion step
  1. container

    ISO-BMFF picked by content, not extension; the file's two video tracks are enumerated, never merged — a 360 camera's two fisheye lenses.

    one output folder per track

  2. decode

    VK_KHR_video_decode on the same device as everything else; the H.264/H.265/AV1 bitstream parsing and reference-picture state are Spirula's own.

    127 s of 1080p30 in 10 s · ~15× vs shelling out to ffmpeg

  3. rig

    kind: dual-fisheye — the second lens is the first turned 180° about the image vertical, and the baseline between them is its only translation (refined as axial).

    Insta360 X, Osmo 360 and a PortalCam all calibrate within 0.8–1.4° of that rotation; the Osmo's baseline lands within a millimetre of the axis

  4. matching

    --rig-pairs extends every verified frame pair to the other lens: cam0–cam0 brings cam1–cam1, cam0–cam1 brings cam1–cam0. A second, smaller verification pass over what the first confirmed.

    72–95% of rig-mates verify on the dual fisheyes measured; 6% on a .360's narrow views, which is why it stops there

  5. registration

    Once a member is calibrated the FRAME is what PnP estimates: every calibrated lens's 2D–3D correspondences go into one pool, one LO-RANSAC over all of it.

    a hypothesis explaining one lens and contradicting the other nine loses to one that explains the frame

  6. gauge

    The file's own sensors fix scale and up. The Osmo 360 carries an attitude stream but no raw gyro, so pre-integration runs from the attitude instead; the IMU-to-lens rotation is calibrated from the reconstruction itself.

    gravity solves to 9.82 m/s² within 0.3° of up on a 118 s walk; the whole sensor fit takes 0.3 s

  7. record

    sparse/N/gauge.txt states oriented and metric and which source settled each. A gauge a sensor settled is never overwritten by the guess it replaced.

    scale and orientation uncertainties are printed and never gated on — measured against GPS they under-state the real error 3.9–4.5×

The whole thing hangs on treating the two lenses as a rig with known geometry rather than as two unrelated cameras. kind: dual-fisheye says the first two members are back-to-back lenses of one camera: the second turned 180° about the image vertical, the baseline between them its only translation. The repository reports how well that nominal geometry holds — Insta360 X, DJI Osmo 360 and a PortalCam's two fisheyes "all calibrate within 0.8–1.4 degrees of that rotation, so it is refined; the Osmo and the PortalCam, measured against something metric, put the baseline within a millimetre of the axis" — and then uses it from the seed pair on, instead of waiting for each lens to register independently.

Once a member is calibrated, registration changes shape: "a candidate whose frame has no lens placed yet brings the whole frame, and the frame — not a lens — is what the PnP estimates: every calibrated member's 2D–3D correspondences go into one pool, and one LO-RANSAC over that pool solves for the frame's pose… scored against all the members, so a hypothesis that explains one lens and contradicts the other nine loses to one that explains the frame."

The rig-mate extension is the part with the most useful negative result. Extending a verified pair to the other lens verifies 72–95% of the time on dual fisheyes and 6% on a .360's ten narrow views — so it is enabled for the first and stopped for the second, with the measurement printed rather than a heuristic asserted.

And the metric gauge is where the Osmo 360 gets special-cased by its own deficiency rather than by name. Scale and up normally come from the accelerometer through pre-integration and from the GPS log. What is missing is refused by its own uncertainty rather than by a rule: "a camera that only pans gets up and no scale, a stale phone fix gets no GPS, a file with an attitude stream but no raw gyro (the Osmo 360) pre-integrates from the attitude instead." The check that it worked is gravity: 9.82 m/s² within 0.3° of up on a 118-second walk, and the whole fit takes 0.3 s.

Then the uncertainties get printed and not enforced, for a reason worth quoting at every team that has ever shipped a quality gate:

What I would want before putting it in a pipeline

The gap is comparison. The SfM README's own unstarted list names it twice: "what is left is a scored comparison of the three frontends on a public dataset — nothing here says which to reach for", and, separately, "parity benchmarking on ETH3D / IMC." So the port is verified against onnxruntime and COLMAP for agreement, which is the harder and more useful check, but nothing says whether the finished reconstruction is as good as COLMAP's on a dataset both have seen.

The support surface is also one person's. The README says so — "developed and maintained almost entirely by one person" — and the git history says the same: 50 commits in the public tree, the most recent three on the day before I wrote this, all titled "render: misc UI/UX fixes". Against that, 471,999 lines of C++, Slang and CUDA across src/, of which roughly 286,000 is hand-written once the generated kernel instantiations and the translation catalogues are taken out.

harry7557558/spirula-studio@ae779a0 · snapshot 2026-09-22
tracked files
1,353
license
GPL-3.0
branch
master
tests
79 files
source
24.0 MB
commit date
2026-09-22
source by language
CUDA9.7 MB(433)C++6.7 MB(322)C6.7 MB(327)Python448.9 kB(39)JavaScript352.4 kB(18)HTML69.8 kB(3)Shell35.0 kB(11)

by size of tracked source at this commit, file counts in brackets; docs, data and vendored trees excluded

local clone, 2026-09-22 at ae779a0 — branch, commit, commitDate, fileCount, hasTests, languages, license, licenseFile, shallow, testFileCount

shallow clone: counts describe the pinned tree, not the history

The Spirula Studio desktop application. A dark ImGui interface with a left panel of training parameters and a large viewport showing a Gaussian-splat reconstruction of an outdoor scene, with a training progress readout and camera frustums drawn over the splats.
The GUI. The same TrainerCore drives this and `spirula train` on the command line; the dataset parsers, the viewer server and the training driver were each once implemented twice, in Python and C++, and the Python halves were deleted after a parity gate proved the pairs agreed. (Spirula Studio, assets/screenshot.png; GPLv3, licence committed beside the image.)

The other thing I would want is a licence read before adopting. Spirula Studio is GPLv3, not Apache or MIT, which is a different conversation from most of the splatting ecosystem — gsplat is Apache-2.0, nerfstudio is Apache-2.0. If you are shipping a product, that binary is a subprocess boundary you have to think about, and -DSS_ENABLE_PATENTED=ON is a second one.

None of which changes the thing I keep coming back to. The reason a splat pipeline is painful in production is that it is six stacks pretending to be one. This is one stack. Somebody sat down and wrote the SfM, the inference runtime, the video decoders and the segmentation model as compute shaders, checked each against the thing it replaced to six decimal places, and then refused the 30% speedup that would have made the result irreproducible.

Update: v2026.10.6

Two weeks after I wrote this, release v2026.10.6 shipped. Its changelog leads with three things: a region of interest for training, faster depth and normal maps for 360 cameras, and LiDAR scans as an input. I cloned the tag (commit b9c8042) and diffed it against v2026.9.20, the last tag before this article. That is 86 commits and 776 files changed, +143,316 / −8,341 lines (measured, git diff --shortstat). Two details from the log matter for the "one person" caveat above. Harry Chen wrote 72 of the 86 commits, and eight other people wrote the other 14 (measured). The LiDAR feature, the largest single commit at +10,604 lines over 54 files, came from an outside contributor (PR #101), with Harry Chen as co-author.

The release notes call LiDAR support "experimental, tested on limited public datasets". I still have not run the binary. Everything below comes from reading the code and the notes committed with it.

LiDAR: what it accepts

On the dataset screen, a laser scan is an input like photos and videos, and a dataset can take several. The formats are:

The committed note draws the whole path as one diagram:

scan.e57 ──► photographs + their scan poses ─┐   (anchors.json)
scan.las ──► views rendered from where the   ├─► SfM ─► spirula lidar ─► sparse/0 in the scan frame
             scanner stood (no photographs)  │          (fit, merge,        + depths/ normals/
photos / videos ─────────────────────────────┘           seeds, tracks)

(Spirula Studio, docs/notes/lidar-alignment.md, "The pipeline".)

LiDAR: how it gets into the reconstruction

The scan does not replace structure from motion. It re-frames what SfM produces. Four steps do the work.

  1. Anchors. An anchor is an image whose pose in the scan's frame is already known. Anchors come from the scanner's own photographs, or, for a scan with none, from views of the cloud rendered where the scanner stood: E57 station poses, a PLY camera, or one position every 2 m along a .trajectory.las.
  2. SfM runs as usual over everything. The exception is a dataset whose only images are the scanner's own photographs. Then the scanner's poses are used directly and no SfM runs.
  3. A similarity fit per model. For each SfM model with anchors, the fit finds a rotation, a translation and a scale. Rotation is the chordal mean of the anchors' relative rotations. Scale and translation come from RANSAC over pairs of anchors, then least squares. Then a point-to-plane ICP pulls the model's points onto the scan, thinned to 2M points, with a 7-parameter Gauss–Newton step. ICP is refused if it moves the anchors more than 5% of their spread. The note records a design that was tried and dropped: fitting anchor centres alone (Umeyama) left the rotation 1.9° off on a capture that walked nearly in a line, because the rotation about that line is free. Fitting rotations first got 0.16° (reported).
  4. Seeds, depth and normals from the scan. The scan is voxel-thinned to 500k points by default. For every image, the scan is rendered into a 1600 px depth map through that image's real lens, distortion included. A seed counts as seen by an image when it lies on that depth to within 3% + 5 cm. Each seed keeps 12 of the images that see it as its COLMAP track, so the trainer's initial cloud is the laser's points, not SfM's. SfM's own points survive only where the scan has nothing, such as sky or anything past the scanner's range. The same renders are written to depths/ (16-bit millimetres) and normals/, in place of the monocular MoGe or Metric3D step.

The geometry the scan contributes is metric: the output model's gauge.txt says metric 1. The release notes put it as "recover metric scale and compute depth and normal maps".

LiDAR: how training uses it

This part is easy to over-read, so here is what the trainer actually does with the scan's three products.

The note's own training check agrees that this is no quality jump yet. On its FJD capture, 7k steps with every 8th image held out, the scan's seeds, normals and depth gave held-out PSNR 17.27 and SSIM 0.533. The same images on the unaligned SfM model and its own points gave 17.37 and 0.526. That is "within this capture's run-to-run noise (about 1 dB)" (reported). The alignment numbers are stronger. On ETH3D courtyard, a merged FARO scan with no photographs, the aligned model lands 3.0 cm / 0.11° from ground truth (reported). What LiDAR buys today is a metric, gravity-aligned frame and a dense seed cloud. It does not yet buy better pixels.

The note is just as frank about what is missing. A model with no anchor is lost. On a NavVis capture, the largest SfM model (1,046 images) had no anchor and was dropped (reported). Using the scanner's poses as priors inside bundle adjustment, which the note calls "the popular request", is listed as not done yet.

Region of interest

The trainer could already keep a run to a region of space (--roi-region), but the region had to come from a partition or a hand-written JSON. What is new is an editor, app/gui/RoiEditor.cpp at 2,271 lines (measured). In it you build a region from boxes, ellipsoids, cylinders and extruded outlines. Each shape is added, cut or intersected, applied in order from top to bottom, so "everything except the crowd in the corner" takes one shape. The editor has starting points ("cylinder around the subject" finds where the cameras' optical axes come closest). The file it saves, <dataset>/roi/<name>.json, is picked up by the trainer automatically.

The region does not hard-crop the scene. Splats outside it count for roi_outside_weight (default 1e-4) when densification picks where to add or move splats, and roi_mask_pixels (default on) masks each training image to what it shows of the region. Coordinates are written at full double precision, because a geo-referenced model sits millions of units from its origin, where %.9g would round them to centimetres.

"Faster depth and normal maps for 360"

This one is a change of sizing, not a faster kernel (commit a82d926). A 360 frame is too distorted for a depth network, so it is split into overlapping pinhole faces: a front face plus a ring of seven or eight, depending on the lens. Before this release each face was sized at the source frame's pixel density, so a high-resolution fisheye ran roughly as many pixels as it was shot with, in pieces. Now each face is sized to the written map's density, capped at --max-size (default 1064), and raised to at least 1,200 patches (MoGe's lowest token budget) where the frame has the pixels. In the README's words, a high-resolution 360 capture "costs what its map does, not what its sensor does". The old sizing is still available as --face-res source.

How much faster depends on the camera, and the release gives no number. The README points to a "Face size" section for the measurement, and no section by that name exists at this tag. The README's own vit-large timing shows why the lever is large: 260 ms at 616 px, 810 ms at 1064 px and 2,200 ms at 1600 px (reported). Cost grows faster than pixel count, so shrinking faces cuts time by more than it cuts pixels (reasoned). The same commit also blanks any pixel that any face called sky (MoGe's mask), so a wrong normal never reaches the loss.

No screenshots ship with this release: the GitHub release has binaries and a changelog only, and the tag adds no images to the repository. The figure earlier in this article is still the current GUI apart from the redesigned home screen.

What would change my mind

5 claims above, and what would falsify each

  1. Spirula Studio wraps almost nothing: its only external build-time fetches are glfw and imgui, and the components it replaced — COLMAP, PyTorch, ffmpeg, onnxruntime — were rewritten rather than vendored.

    Checked by grepping FetchContent_Declare and GIT_REPOSITORY across CMakeLists.txt and cmake/*.cmake at the tip of the public tree, and by reading the six module READMEs. A vendored third-party tree under a path I did not search, a submodule, or a runtime dlopen of a system library doing the real work would overturn it. Note the scope: this is a claim about code, not about weights — the checkpoints are all somebody else's and the project says so.

  2. Keeping bundle adjustment in fp64 buys bit-reproducibility, and fp32 costs 2.7 points of mean AUC@10 with a five-point spread across identical runs.

    Three runs of one 379-image capture, reported by the project, not by me. Three runs is thin. Run the same capture ten times at each scalar on a different GPU and vendor: if fp32's spread collapses, the atomic-ordering story is specific to one driver's scheduling and the default is over-cautious. If fp64 ever varies at all, the reproducibility claim is wrong outright.

  3. The dual-fisheye rig path is real 360 support — the two lenses are reconstructed as a rig with known relative geometry, not undistorted into pinhole faces first.

    Read from src/sfm/README.md and src/sfm/core/Rig.h's documentation, plus the .insv/.OSV multi-track handling in DatasetPrep.cpp. If the frames are in fact resampled to pinhole faces before matching — app/GeometryWarp.h does exactly that for the depth models, so the machinery exists — then the rig is operating on rectified crops and the distinction I am drawing is thinner than I claim. Running spirula sfm auto on a real .OSV with --rig logging on would settle it in one run.

  4. Nothing establishes that Spirula Studio's finished reconstructions are as accurate as COLMAP's; the verification is parity of components, not of results.

    An absence claim, and the project asserts it too — item 17 of its own unstarted list is "parity benchmarking on ETH3D / IMC", and item 15 says "nothing here says which [frontend] to reach for". A published ETH3D or IMC table, from the author or anyone else, kills this immediately, and I would like it to.

  5. The hero animation's captions — 5,374 images in 25 minutes on an RTX 5070 Laptop GPU, 10 M SH3 Gaussians in 8 GB — are the project's claims and are unverified here.

    This one is trivially falsifiable in the right direction: anyone with the binary and one of those captures can reproduce or fail to reproduce it. I am flagging it because the video in this article is evidence of what the software looks like running, not evidence that the numbers burned into its captions are right, and those two are easy to conflate.

Cite this article

For attribution, please use the following reference or BibTeX:

Satyajit Ghana, "Spirula Studio deleted its dependencies instead of wrapping them", ai.thesatyajit.com, September 2026.

bibtex
@misc{ghana2026spirulastudio,
  author = {Satyajit Ghana},
  title  = {Spirula Studio deleted its dependencies instead of wrapping them},
  url    = {https://ai.thesatyajit.com/articles/spirula-studio},
  year   = {2026}
}
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