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FastH3 Preview v1: four calls, one-tenth the attention, and what the 14x actually measures

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2026-08-29 · 44 min · video-generation · diffusion · sparse-attention · distillation · inference

A 1:45 narrated explainer, drawn in code. Every number and picture in it is this article's own; the sources are below.

› transcript

Hi, I'm Boba! FastH3 is a distilled MiniMax H3, a model that makes video with its own audio. Here are the two levers that speed it up. Call the transformer 4 times instead of 49, by distilling it, and make each call cheaper, by letting only about one attention tile in ten through. Training starts from prompts alone. No video, real or synthetic, is ever loaded. That's what Data-Free means. The student, running sparse attention, generates its own sample from pure noise, in four fixed steps. A frozen dense teacher and a trainable critic, both from the same H3 weights, score it at a randomly sampled noise level. Their scores pull the student's outputs toward the teacher's distribution. The critic trains five times as often, to keep up. Base H3 attends densely. Inside each call, VSA cuts the video into 3D tiles of sixty-four tokens. A cheap pooled pass scores every tile. At ninety percent sparsity, only about one tile in ten gets exact attention. The losing tiles aren't dropped. A trained gate, about one point nine three billion new parameters, blends a pooled summary back in. On a fifteen-second clip, distillation alone gives seven point four three times. Sparsity multiplies that by one point nine three, for fourteen point three eight. Fewer calls and cheaper calls are separate levers. They multiply, and the longer the clip, the more sparsity pays. To recap: four calls instead of forty-nine, trained from prompts alone, one tile in ten attended exactly. Every source is in the full article. I'm Boba. Bye!

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Splits FastH3's 14.38x into distillation and sparsity, and recovers Trim's pruned blocks and its 294 FP4 clipping scales from the released checkpoints.

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FastH3 Preview v1 is FastVideo's distilled version of MiniMax's H3 audio-video diffusion transformer, and the announcement post leads with two numbers: "up to 14x speedup on NVIDIA Blackwell GPU," and "generate 15s 768p video in less than 13s with sub-realtime generation on 8xB200 GPUs." Both are real — they're read straight off FastVideo's own published table, and this piece rebuilds that table from the numbers to check them. But both numbers are also specific in ways the headline doesn't spell out: 14x is one clip length on one GPU count, and "sub-realtime" turns out to describe one row of a three-row table, not the whole table.

That's the shape of this piece. FastH3's own components are unusually well-documented for an open-weight release — the checkpoint ships a machine-readable checkpoint_metadata.json with its exact training config, a provenance.json with commit hashes and a Weights & Biases run URL, and safetensors headers you can read without downloading 148GB. So rather than repeat the announcement, this walks through what's actually verifiable: the two mechanisms that make FastH3 fast, a parameter count reconstructed from the checkpoint's own tensor shapes, and a decomposition of "14x" into the piece that comes from calling the transformer fewer times and the piece that comes from making each call cheaper — because they turn out to be different sizes, and the source lets you tell them apart.

That verification runs one level deeper than the checkpoint, too. FastVideo publishes the full training-and-inference framework FastH3 comes from, and reading it directly — the hand-written CUDA kernels behind "on Blackwell," the DMD2 training step, the model registry, the Apple Silicon runtime — either confirms specific claims the announcement makes about hardware and the roadmap, or complicates them in ways the checkpoint's own metadata can't show on its own.

A validation sample generated by FastH3: an emerald-green dragon with red-veined wings banks over a misty pine forest at sunset, mountains silhouetted against a purple-and-orange sky.
A frame from one of FastH3's published validation samples — video and its own synchronized wind-and-wingbeat audio, generated end to end in four transformer calls at 90% attention sparsity (FastVideo, FastH3 Preview v1 validation gallery).
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35.05B
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32 shards
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BF1635.05B
text-to-videovideoaudiotext-to-audio-videodistillationdmd2few-stepminimax-h3

repo last modified 2026-09-04

The base model: MiniMax H3, undistilled

FastH3 isn't a new architecture — it's the same weights MiniMax shipped, pushed through a training run that changes how the checkpoint is used, not what it fundamentally is. MiniMax H3 is a 33B-parameter dense, single-stream Omni-Transformer (MiniMax's own description, on its own model card) that takes text, image, video, and audio in and produces synchronized audio-video out, at up to 2K resolution (768p by default), 4-15 second clips at 24 FPS, with 32kHz stereo audio. Text and vision conditioning come from a separate encoder — the minimax-h3 piece identifies it as a 32B-parameter Qwen3-VL model — and attention across the whole packed sequence is, in MiniMax's own words, "full attention in the initial release," with sparse attention only "planned for future publication." FastVideo built that sparse attention first, and applied it as a distillation target rather than waiting for MiniMax to ship one.

Two things are worth separating cleanly before going further, because the announcement's headline collapses them into one number: FastH3 lowers Base H3's cost in exactly two ways, and they're independent mechanisms that happen to compound.

Lever one: 49 calls become 4

A diffusion transformer's inference cost is, to a first approximation, (cost per call) x (number of calls). FastVideo's own accounting of Base H3's default schedule is 49 calls to its 33B transformer per generation — stated directly in the announcement, not inferred. FastH3 replaces that with exactly four, and this number isn't a rounded average: checkpoint_metadata.json, published alongside the weights, lists dmd_denoising_steps: [999, 749, 500, 250] — four fixed timesteps, no more, no fewer, for every generation this checkpoint produces.

49 calls (teacher) → 4 calls (FastH3), FastVideo’s own B200 table
if speed came only from fewer calls12.25×
observed end-to-end speedup, 15s @ 1× B20014.38×

Going from 49 calls to 4 predicts a fixed 12.25× reduction on its own, before VSA makes each of those 4 calls cheaper. The observed number moves around that line rather than always beating it: at 5s and 10s it lands below the 12.25× prediction (as low as 6.65× at 5s on 4 GPUs) because encoding, VAE decode, audio, and muxing don’t shrink along with the diffusion loop, and at 4 fixed calls that overhead is a bigger slice of a shorter clip. Only at 15s does per-call sparsity have enough diffusion work to work against, and the observed number climbs past the prediction, topping out at 14.38× on a single B200 — the number the announcement leads with.

Forty-nine to four is a fixed 12.25x reduction in transformer forward passes, and it would be tempting to stop there and call that the whole story. It isn't, for the reason the chart above makes visible: end-to-end wall clock also includes text/vision encoding, VAE decode, audio decode, muxing, and file output, and none of that shrinks when the diffusion loop gets four times shorter. At four fixed calls, that fixed overhead is a larger share of a shorter clip's total time than of a longer one's — which is why the observed speedup sits below the 12.25x line at 5 and 10 seconds, and only climbs past it at 15 seconds, where there's enough diffusion work left for the second lever to act on.

What actually trains those four calls: Data-Free DMD2

The method that gets Base H3 down to four calls is Distribution Matching Distillation (DMD2), and the "Data-Free" name in FastH3's checkpoint filename describes something specific about how it's trained, not a claim that training was free of supervision. Reading the recommended checkpoint's own checkpoint_metadata.json training config end to end:

the recommended checkpoint’s own training config
Data-Free pipeline: a text prompt and pure noise feed the student, which runs a four-step backward-simulation rollout. The frozen teacher and the trainable critic both score the student's own generated samples; the difference between their scores updates the student, and the critic separately updates itself to keep tracking the student's current output distribution. No video, real or synthetic, is ever loaded.text prompt onlyno video loaded —pure noise start pointstudent (trainable, VSA-H3 sparse attention)backward-simulation rollout, 4 fixed steps:999→749→500→250student’s own generated sampleteacher (frozen)dense attention, real scorecritic (trainable)dense attention, fake scorescore difference updates student1 student update per 5 critic updatescritic also retrains onthe student’s own samples,every step

All three networks — teacher, critic, and student — start life as copies of the same MiniMax-H3 checkpoint. What makes the recommended checkpoint “Data-Free” is the top of the diagram, not the bottom: the training config’s own preprocessed_data_type is literally "text_only" — every one of its training-data paths is reduced to prompts before training starts. The student generates its own four-step sample from noise (DMD2’s “backward simulation”), and the teacher and critic score that self-generated sample, not a video anyone recorded or rendered. Toggle to the synthetic ablation and the only thing that changes is the starting point — a real Base-H3-generated clip, forward-noised — while the scoring loop underneath is identical. Neither path ever needs the H3-Base training corpus itself.

Three networks, all initialized from the same MiniMax-H3 weights: a frozen teacher (dense attention, never updated), a trainable critic — DMD2's own name for it is fake_score — that keeps dense attention and is continuously updated to track the student's current output distribution, and a trainable student that runs the sparse VIDEO_SPARSE_ATTN_H3 backend and is the thing being distilled into a four-step generator. generator_update_interval: 5 in the real config means the student takes one gradient step for every five the critic takes — the critic has to keep up with a moving target, so it trains harder.

What makes the recommended checkpoint "Data-Free" is preprocessed_data_type: "text_only" in that same config — every one of its five listed training-data paths is reduced to prompts alone before training starts. Combined with rollout_mode: "simulate" and rollout_sample_type: "ode" (DMD2's "backward simulation"), the student generates its own four-step rollout starting from pure noise, and the teacher and critic score that self-generated sample — never a video anyone recorded or rendered. FastVideo names the alternative directly in the announcement: "the synthetic-video runs instead start from forward-noised Base-H3 video-and-audio latents," a separate, non-default ablation covered below. Neither path ever touches H3-Base's own training corpus; the difference is whether the rollout starts from noise or from a real model's output.

Inside the training step: what checkpoint_metadata.json doesn't show

The metadata gives the shape of the recipe; FastVideo's actual training-step code (fastvideo/train/methods/distribution_matching/dmd2.py) shows the mechanism is more involved than "the student takes four steps, the teacher and critic score it." Two things the config alone can't tell you:

dmd_denoising_steps: [999, 749, 500, 250] is the fixed schedule the student walks forward through to build a simulated trajectory (_student_rollout, when rollout_mode == "simulate") — but the teacher and critic don't score the student's prediction at one of those four points. They score it at a separately, uniformly sampled timestep (_sample_score_timestep, bounded by the config's own min_timestep_ratio and max_timestep_ratio) that has nothing to do with the four-point schedule. That gap between "the schedule the student denoises through" and "the noise level the loss is actually computed at" is DMD2's real distribution-matching mechanic — matching the student's output distribution to the teacher's across a broad, randomly sampled range of noise levels, not just at the four points that ship in the released checkpoint.

It also means one training iteration touches the student transformer far more than four times. In "simulate" mode, _student_rollout always walks the entire fixed schedule under torch.no_grad() — for step_idx in range(max_target_idx) runs all three transitions between the checkpoint's four denoising steps unconditionally, regardless of which target index gets randomly sampled — and only then takes one more call, graded or not, at the sampled target. That's exactly four student forward passes per _student_rollout call, every time. _critic_flow_matching_loss calls _student_rollout again on every iteration (with with_grad=False) purely to generate the sample the critic's loss trains against — four more student calls that happen whether or not the generator itself updates that step. On the iterations where generator_update_interval also fires the generator loss, _student_rollout runs a second time with with_grad=True for another four. So a training iteration touches the student transformer four times just to train the critic, and eight times on the one iteration in five where the generator updates too — "four calls" describes what ships at generation time, not what training costs to compute.

The code also confirms, from the loss functions themselves rather than from metadata, which network runs which attention: the student's rollout calls predict_x0(..., attn_kind="vsa"), while both the critic's flow-matching loss and the teacher/critic scoring in _dmd_loss call predict_x0/predict_noise with attn_kind="dense" throughout — exactly the split the earlier diagram describes, now verified against the training loop rather than just the checkpoint's config.

One thing worth flagging plainly: the generic DMD2Method expects a student role model whose predict_x0(..., attn_kind="vsa") actually executes sparse attention, but the one open MiniMax H3 training wrapper in this codebase, fastvideo/train/models/minimax_h3/minimax_h3.py, raises ValueError("MiniMaxH3Model supports dense attention for training") for any attn_kind other than "dense" — and its only wired-up training config in the repository (examples/train/configs/overfit_minimax_h3_t2va.yaml) pairs it with plain FineTuneMethod, not DMD2Method. No example or config anywhere in this checkout actually combines MiniMax H3 with DMD2. The checkpoint's own metadata is unambiguous that VSA-sparse DMD2 distillation is what produced FastH3, so that part isn't in question — but the exact glue code that made attn_kind="vsa" work for an H3 student isn't in FastVideo's public tree as cloned here. Either it lives outside this snapshot, or the public MiniMaxH3Model class was written for plain finetuning and doesn't (yet) cover the distillation path the released checkpoint actually went through. Source alone can't settle which, and it's the kind of gap that lines up with the checkpoint's own self-reported "known_recipe_deviation" — training internals that have moved on from what's merged upstream.

Lever two: VSA-H3 makes each of the four calls cheaper

The second lever is Video Sparse Attention (VSA), adapted to H3's particular attention pattern in fastvideo/attention/backends/video_sparse_attn_h3.py. H3 runs one joint bidirectional attention over a packed sequence of [text | condition keyframes | audio | generated video], so VSA-H3 partitions only the video portion into 3D tiles over its own (t, h, w) latent grid. FastH3 is trained on the 64-token tile shape — (4, 4, 4) — rather than the library's other supported shape, 256 tokens at (4, 8, 8).

VSA-H3, one query’s tile selection (illustrative)64-token tiles (4×4×4) · trained default 90% sparsity
tiles kept10% (6 of 60 tiles, 90% sparse)
A 10 by 6 illustrative grid of video tiles for one query. At 10% kept, 6 of 60 tiles are selected for exact fine-grained attention, scattered by content score rather than clustered only near the query. A separate always-dense row represents text and audio tokens, which are exempt from the top-k competition entirely.video tokens, tiled 4×4×4 (t,h,w) — 60 illustrative tiles, 6 selected for querytext + audio keys — always exempt, never compete for top-k

Every query still sees the whole sequence — a coarse pooling stage scores every tile cheaply first. What changes with the slider is how many video tiles survive to the expensive, exact fine-grained attention step: at the trained default, 90% sparsity, only about 10% do. The text and audio row never shrinks — H3’s packed sequence keeps non-video keys dense regardless of the slider, and non-video queries are dense too, so a text or audio token never loses information to sparsity at all. The learned compression gate (to_gate_compress, verified as a real, trained ~1.93B-parameter weight in FastH3’s own checkpoint, absent from base H3’s) blends a pooled signal from the skipped tiles back in, so even the 90% that lose the top-k competition aren’t discarded outright.

A coarse pooling stage scores every tile cheaply against the query first — nothing is skipped blind. Then compute_topk (source: max(1, min(ceil((1 - sparsity) x num_blocks), num_blocks))) decides how many tiles survive to expensive, exact fine-grained attention. FastH3's trained default is 90% sparsity, so roughly one tile in ten does. Two details matter for what actually gets compressed: non-video queries (text, audio tokens attending outward) are always dense, and non-video keys default to "exempt" — always included for every video query, never competing for a top-k slot, with a separate "compete" mode existing in the code but not used by FastH3. So a text or audio token never loses information to sparsity in either direction; only video-to-video attention gets thinned.

The other detail is a learned gate the base checkpoint doesn't have. to_gate_compress blends a pooled signal from the 90% of tiles that lose the top-k competition back into the output, so they aren't discarded outright — just compressed. Reading the checkpoint's own safetensors headers directly confirms this is real, trained weight, not a documentation claim: a [7168, 5376] to_gate_compress.weight tensor exists in all 50 transformer blocks (num_attention_heads: 56 at attention_head_dim: 128, so 56 x 128 = 7168, against hidden_size: 5376). Base H3's loader zero-initializes this tensor, so untrained inference from the base weights is exactly plain sparse attention with the compression branch contributing nothing; FastH3's distillation run has actually trained it.

A validation sample generated by FastH3: a performer in an embroidered traditional Kazakh shapan and pointed hat dances with arms outstretched on a studio floor, in front of a large LED backdrop showing steppe grassland, rolling hills, and a blue sky with clouds.
A second FastH3 validation sample — a traditional Kazakh dance performance shot against an LED-wall backdrop, at the checkpoint's default 1344x768 resolution, generated with synchronized footfall and fabric audio (FastVideo, FastH3 Preview v1 validation gallery).

The parameter count, reconstructed

FastVideo's own model card states 35B parameters for the released checkpoint. That number is checkable, and it decomposes cleanly into the two pieces already described. MiniMax's own card puts the base H3 transformer at 33B, and the trained to_gate_compress tensors are new weight the base checkpoint never had: 7168 x 5376 = 38,535,168 parameters per layer, and with a real value in all 50 transformer blocks — 38,535,168 x 50 = 1,926,758,400, about 1.93B parameters. 33B + 1.93B ~ 34.93B, which rounds to the card's stated 35B almost exactly. The distillation run didn't just re-weight an existing network; it grew the checkpoint by nearly two billion trained parameters to make the compression branch worth having.

The rest of what ships in the 148GB repository is worth sizing too, because "35B model" undersells the full pipeline: the transformer shards total 70.1GB (that 35B figure, at bf16), but the text_encoder directory — 14 shards, a real tokenizer and chat template — comes to 66.7GB, which at bf16 is just over 33B parameters. That's consistent with (if a couple billion larger than, presumably from a vision tower and projector on top of the language backbone) the 32B Qwen3-VL encoder the minimax-h3 piece identifies as H3's text/vision conditioner. The video VAE adds another 10.4GB and the audio VAE 0.6GB. Run the full FastH3 pipeline and you're loading two frontier-scale transformers — a ~35B generator and a ~33B encoder — not one.

The checkpoint's provenance.json is also worth a mention on its own, separate from what it says: it ships a base-model commit hash, a training-run ID, a Weights & Biases URL, and sha256 checksums for every file — more supply-chain transparency than most open-weight drops include. It also self-reports a limitation nobody would ask for: "known_recipe_deviation": "Predates later continuous score-clock and FastGen-alignment corrections." This specific checkpoint (step 1300) is flagged, by its own metadata, as coming from before FastVideo's training recipe was refined further — worth knowing if a later checkpoint in the same LoRA collection supersedes it.

What's actually on the GPU: three kernels behind one switch

"Up to 14x speedup on NVIDIA Blackwell GPU" implies something architecture-specific is happening, and it is — but it's gated behind an opt-in switch most of the code path doesn't take by default, and it's a genuinely separate, hand-written kernel from the one that runs on Hopper, not one kernel recompiled per architecture. fastvideo-kernel/csrc/attention/ ships block_sparse_h100.cu (ThunderKittens, Hopper wgmma and TMA, compiled only under the sm_90a device pass) alongside block_sparse_sm100a.cu plus block_sparse_kernel_sm100a.cuh (a warp-specialized kernel built on tcgen05.mma, TMA tensor maps, and cluster-launch-control scheduling — Blackwell's fifth-generation tensor-core instructions, which don't exist on Hopper at all). The kernel's own CMakeLists.txt is explicit about why a plain sm_100 target won't do: "-arch=sm_100a is NOT enough — it emits a plain sm_100 target and ptxas rejects every tcgen05 / setmaxnreg instruction." Both are built only when the arch list says so: Hopper kernels compile only when TORCH_CUDA_ARCH_LIST matches 9.0a/90a/sm_90a, and the build prints its own fallback plan when it doesn't — "ThunderKittens kernels: DISABLED (will use Triton fallbacks at runtime)." The Blackwell kernel compiles only when the list matches 10.0a/100a/sm_100a explicitly, for 64- and 128-token blocks.

Getting to that Blackwell kernel at runtime takes more than owning a Blackwell GPU, though. fastvideo/attention/backends/video_sparse_attn_h3.py reaches it only through an explicit opt-in, FASTVIDEO_VSA_SM100A=1, and only for the no-grad inference forward at FastH3's trained tile size (64 tokens) — "Grad-tracking forwards and every backward stay on Triton unchanged," in the module's own words, because the Blackwell kernel returns no gradient at all. The generic dispatcher one layer down (fastvideo_kernel/block_sparse_attn.py's block_sparse_attn_from_indices) has no equivalent automatic branch for Blackwell either: with no environment variables set, its rule is "use the compiled Hopper kernel if the device reports sm_90 capability, otherwise Triton" — so on Blackwell hardware, by default, even inference falls back to Triton.

tile-64 VSA-H3 forward, kernel dispatch by build and grad mode
build / switch
training
inference
Hopper CUDA (ThunderKittens)
Hopper CUDA (ThunderKittens)
Triton
Triton
Triton
Blackwell CUDA (tcgen05)
Triton
Triton
Blackwell build (FASTVIDEO_VSA_SM100A=1) · inference → Blackwell CUDA (tcgen05)

This is the one cell the switch actually changes: the no-grad forward now runs the hand-written tcgen05 kernel instead of Triton.

Click a row and toggle the pass to see the one cell that actually moves: the Blackwell tcgen05 kernel only appears for the opt-in row’s inference column — everywhere else, and every training column regardless of hardware, resolves to Triton or the Hopper ThunderKittens kernel. FastVideo’s own reproduction script (basic_fasth3.py) sets FASTVIDEO_VSA_SM100A=1 as part of its default profile — the switch that makes the announced Blackwell numbers reachable is a script default, not something a Blackwell GPU triggers on its own, and it never touches the DMD2 training run that produced the checkpoint in the first place.

FastVideo's own benchmark reproduction script sets the switch itself: examples/inference/basic/basic_fasth3.py's --vsa-kernel flag defaults to "sm100a", and its profile_environment() sets FASTVIDEO_VSA_SM100A="1" accordingly as part of the all profile the repo's own docs describe as "the fastest measured four-GPU Preview recipe." The switch that makes the announced Blackwell numbers reachable is that script's default, not something a Blackwell GPU triggers on its own — and the same docs note the honest fallback: "use --vsa-kernel triton --no-fa4 if the Blackwell kernels are unavailable."

Two more details worth being precise about. First, the H3 backend's own module docstring states that at tile 64 "both forward and backward run the Triton block-sparse kernels directly" — read literally, that's the correct description of a Blackwell-only build, where the Hopper kernel is compiled out entirely and Triton is the dispatcher's only option; a build that also targets Hopper would prefer the Hopper kernel whenever the device matches, comment notwithstanding. Second, FastVideo's own reproduction script and docs describe the measured recipe as running on "four GB200 GPUs," while the announcement's table headers every column "B200" — GB200 is Nvidia's Grace-Blackwell superchip (Blackwell GPU dies paired with a Grace CPU), not the standalone B200 card the table's columns name. Both are Blackwell-generation silicon, so the architecture-level "on Blackwell" claim holds either way, but the two documents don't agree on the exact SKU, and nothing in the source resolves which one actually produced the published numbers.

It's also worth restating why this piece has used the 64-token tile throughout: it's FastH3's trained and shipped default, not the library's own default. VSA_H3_TILE_SIZE = (4, 8, 8) — 256 tokens — is what video_sparse_attn_h3.py falls back to when nothing overrides it, routed through an entirely different pair of kernels (block_sparse_attn_256.py: a Triton "route A" expansion to 64-token tiles by default, or an opt-in FA4 CuTe DSL fastpath via FASTVIDEO_VSA_CUTEDSL=1 operating on 128-token physical blocks). Neither hand-written CUDA kernel in this codebase ever sees a 256-token tile directly; FastH3 trains and ships at the smaller, non-default geometry that's also the only one either hardware-specific kernel targets.

What FastVideo actually measured

Every number below comes from one table in the announcement: warm end-to-end latency on B200 GPUs, median of three timed requests after one full warmup (model loading and compilation excluded), and — in FastVideo's own words — "end-to-end time includes encoding, denoising, decoding, audio, muxing, and file output." These are full-pipeline numbers, not isolated diffusion-loop or attention-kernel benchmarks. Tests run at 1344x768 and 24 FPS with audio; the 5s/10s/15s clip lengths correspond to fixed shapes of 124/243/345 frames.

Configuration5s (s)10s (s)15s (s)Speedup vs Base H3 (1x / 4x)
Base H3 - Dense FA4132.5377.4678.71.0x / 1.0x
Preview v1 Dense/DataFree - Dense FA418.350.291.37.24x–7.52x / 5.97x–7.54x
Preview v1 VSA/DataFree - 90% sparse16.231.147.28.16x–14.38x / 6.65x–12.48x

(1x/4x = 1 or 4 B200 GPUs; all timings and ratios FastVideo's own, quoted to the table's published precision.)

Two methodology notes the announcement states outright and that hold up: "no 8x speedup is claimed without a matched Base H3 run" — Base H3 was never benchmarked at 8x GPUs, so the 8xB200 column exists only for the VSA row, with no baseline to divide against. And the ratios are computed from FastVideo's internal unrounded timings, not the two-decimal numbers printed in the table — which is why recomputing a ratio from the published seconds sometimes lands a couple of hundredths off the printed one. That's expected rounding, not an error in either direction.

Decomposing 14x: two multipliers, not one

The middle row of that table — Dense/DataFree, the same four-step DMD2 distillation but without VSA, still running dense FlashAttention-4 — is the isolation point that lets the two levers be pulled apart cleanly, because it's the only configuration in the table that has one lever (distillation) but not the other (sparsity). Dividing straight through:

DurationDistillation alone (Base / Dense, 1x)VSA on top (Dense / VSA, 1x)Combined
5s132.5 / 18.3 = 7.24x18.3 / 16.2 = 1.13x8.18x (table: 8.16x)
10s377.4 / 50.2 = 7.52x50.2 / 31.1 = 1.61x12.11x (table: 12.13x)
15s678.7 / 91.3 = 7.43x91.3 / 47.2 = 1.93x14.34x (table: 14.38x)

The distillation-alone multiplier is flat across clip length — about 7.2x to 7.5x, nowhere near the naive 12.25x that "49 calls to 4" predicts on its own, for the fixed-overhead reason above. VSA's multiplier on top of that, by contrast, is the one that actually grows with clip length: 1.13x at 5 seconds, rising to 1.93x at 15 seconds, because a longer clip has proportionally more diffusion compute for 90% sparsity to remove and proportionally less fixed encode/decode/mux overhead diluting the win. The 14.38x headline is the product of both — a distillation multiplier that barely moves, times a sparsity multiplier that does — and it's the 15-second row specifically where both are large enough, and fixed overhead small enough, for the combined number to say "14x" instead of "8x."

One more thing worth stating because it's easy to assume otherwise: there's no hardware-generation multiplier hiding in this number. Base H3 and both FastH3 variants are benchmarked on the same B200 GPUs — "14x speedup on NVIDIA Blackwell GPU" means a Blackwell GPU compared against that same Blackwell GPU, not a new chip compared against an old one. Whatever is driving 14.38x, it's the two algorithmic levers above and their interaction with fixed pipeline overhead — not different silicon.

Is it actually real-time?

"Sub-realtime generation on 8xB200 GPUs" is the other headline claim, and it means something specific: generation wall-clock time faster than the clip's own duration — watching it would take longer than making it. Checked against each of the three durations FastVideo tested, rather than just the one the announcement leads with:

warm end-to-end wall clock, log scale, FastVideo’s own B200 table
Generation wall-clock time for a 15s clip on a log scale from 1 to 800 seconds, across Base H3 dense attention and two FastH3 variants at 1, 4, and 8 B200 GPUs, with a dashed real-time reference line at 15 seconds. The 8-GPU VSA/Data-Free point falls left of the line: it finishes before the clip's own duration.1s10s100s800sreal time (15s)Base H3 · 1×B200678.70sBase H3 · 4×B200193.10sDense/DataFree · 1×B20091.30sDense/DataFree · 4×B20025.60sVSA/DataFree · 1×B20047.20sVSA/DataFree · 4×B20015.50sVSA/DataFree · 8×B20012.88s

Move between clips and watch the brightest VSA/DataFree · 8×B200 point relative to the real-time line. At 5s it lands at 6.84s — 37% slower than just watching the clip. At 10s it’s 11.66s — 17% slower. Only at 15s does it cross to the left of the line, at 12.88s, matching the announcement’s “less than 13s.” “Sub-realtime generation on 8xB200 GPUs” is accurate for exactly the one duration FastVideo leads with — not for the other two durations in their own table. The Base H3 and Dense/DataFree rows never approach the line at any duration or GPU count shown here.

At 5 seconds, the fastest configuration shown (VSA/DataFree on 8xB200) takes 6.84 seconds — 37% slower than real time. At 10 seconds it's 11.66 seconds, 17% slower. Only at 15 seconds does it cross the line, at 12.88 seconds, matching the announcement's "less than 13s" almost exactly. "Sub-realtime generation on 8xB200 GPUs" is accurate for precisely the duration FastVideo chose to lead with, and not for the other two rows of their own table. Base H3 and the Dense/DataFree variant never approach real time at any duration or GPU count shown — sub-realtime is a VSA-plus-8-GPU result specifically, not a general property of the distilled model.

The other checkpoints FastVideo shipped

The recommended VSA/DataFree checkpoint isn't the only thing in the release. FastVideo also publishes three comparison LoRAs, all distilled to the same four DiT calls, grouped in one collection so the training-source and attention axes can be tested independently of each other:

CheckpointTraining sourceAttentionStep
VSA / Syntheticforward-noised Base-H3-generated videoVSA, 90% sparse, tile 641300
VSA / Synthetic (longer)forward-noised Base-H3-generated videoVSA, 90% sparse, tile 641900
Dense / Data-Freeprompts onlyDense FA41000

"Data-Free" and "Synthetic" describe the training-source axis (prompts-only vs. Base-H3-rendered video as a starting point); "VSA" vs. "Dense" describes the attention axis. The recommended release sits at the Data-Free x VSA corner; the ablations let you check what changes if you swap either axis independently — at the cost of researching them yourself, since FastVideo doesn't publish latency numbers for the two synthetic variants (they share VSA/DataFree's runtime characteristics, so the announcement doesn't repeat the table for them).

One correction to that framing: the recommended VSA/Data-Free configuration isn't published only as the ~148GB full checkpoint this piece analyzes. examples/inference/basic/README.md's "FastH3 Preview LoRAs" section lists four launcher scripts, not three — run_fasth3_lora_preview_vsa_datafree.sh alongside the two synthetic ablations and the dense one — all pulling adapters from the same FastVideo/FastVideo-FastH3-4-step-Preview-v1-LoRA collection. So the recommended configuration ships in two forms: the full weights analyzed above, and a much smaller adapter over base MiniMax H3. Per examples/serving/README.md, that adapter isn't a pure low-rank delta either: "FastH3 adapters are hybrid startup patches: alongside low-rank factors they may contain dense deltas and a VSA compression-gate replacement" — which makes sense once you know to_gate_compress doesn't exist as a real tensor in base H3 at all (the loader zero-initializes it), so a rank-64 factor has nothing to correct there; the adapter has to ship the whole [7168, 5376] gate as a dense replacement. And per the same README, strength 1 "approximates the full student" rather than reproducing it exactly — the LoRA form is a compressed stand-in, not a bit-identical alternative to the checkpoint this piece is built on.

FastVideo is bigger than one checkpoint

Reading only the announcement, FastVideo could pass for a lab that ships one distilled checkpoint at a time. The repository it's built from is a full training-and-inference framework: fastvideo/models/dits/ alone carries on the order of thirty diffusion-transformer architectures — Wan, Hunyuan, Cosmos, Flux, LTX2, Kandinsky5, MatrixGame2/3, GLM-Image, and MiniMax H3 among them — and fastvideo/attention/backends/ carries eleven other attention implementations beside VSA-H3 and its own base-VSA sibling (dense FlashAttention, SDPA, Sage Attention and its v3, Nabla, sliding-window attention, VMoba, and separate quantized-attention training/inference paths). FastH3 is one entry in a model registry (fastvideo/registry.py) that already lists on the order of ninety model identifiers.

The framework extends well past the DiT zoo, too: apps/dreamverse/ is a realtime "vibe-directing" streaming product with its own server and web UI, deployable on Modal, Docker, or a self-hosted server over SSH; comfyui/ ships a ComfyUI integration with its own examples and web assets; docker/ and FastVideo's OpenAI-compatible serving entrypoints back the exact REST surface examples/serving/openai_fasth3.yaml uses to serve FastH3 itself; and fastvideo/performance_dashboard/ is a small service (api.py, metrics.py, service.py) for tracking benchmark results over time. This piece has already noted that FastVideo hasn't published a VBench score or any other quality metric for FastH3 — worth adding that the gap isn't a tooling one. fastvideo/eval/ is a real, generic, multi-GPU evaluation harness (Evaluator/EvalWorker, with a "vbench" metric group resolvable by name) built to score any model in the registry. The framework can compute these numbers; nobody has published any for this checkpoint.

Apple Silicon is the clearest place where the announcement undersells its own codebase. fastvideo/mlx_runtime/ is not a stub: dedicated modules minimax_h3.py (1,286 lines), minimax_h3_pipeline.py, minimax_h3_video_vae.py, minimax_h3_audio_vae.py, and minimax_h3_conditioner.py reimplement H3's DiT, scheduler, VAEs, and text/vision conditioner natively in MLX, checked against the torch reference by a real parity test suite (fastvideo/tests/mlx/test_mlx_minimax_h3_parity.py), with INT8/INT6/INT4 quantization of the attention and FFN matrices and a working example entrypoint (examples/inference/basic/mlx_fasth3.py) that already runs text-to-audio-video end to end on an M4 Max. FastVideo's own support matrix says as much, plainly: "MLX FastH3 Preview T2VA... Apple M4 Max, 36 GB unified memory... Source runtime; T2VA only" — flagged less mature than the packaged FastMetal-QAD releases sitting next to it in the same table, but real, tested code, not aspiration. One thing doesn't carry over, though: H3's MLX attention is plain dense mx.fast.scaled_dot_product_attention (fastvideo/mlx_runtime/minimax_h3.py); the sliding-window sparse module the MLX runtime does have (windowed_attention.py) is wired only into the Wan/FastMetal path (fastwan.py), not into H3, so none of VSA-H3's sparsity savings apply on Apple Silicon yet.

RTX and DGX Spark sit in a different place. The framework broadly documents both — the README's own feature list states support for "H100, A100, 4090" across Linux, Windows, and macOS, and there's a dedicated DGX Spark install guide (docs/getting_started/installation/spark.md) for Nvidia's GB10 ARM64 platform, complete with its own from-source kernel build since no prebuilt ARM wheel exists. But neither document, nor anything else found in this checkout, ties FastH3 specifically to either platform the way the MLX runtime does for Apple Silicon. For RTX and DGX Spark, "explicit interest in testing" — the announcement's own phrase, addressed again below — is a fair description of where things stand today. Apple Silicon is the one platform where that interest has already turned into a shipped, if self-flagged-as-preliminary, runtime.

(That was true when this was written in August. Five weeks later FastVideo shipped RTX and DGX Spark builds of an eight-step successor; see the October update at the end.)

What FastH3 openly says it isn't yet

Two limitations are worth naming because FastVideo states them directly rather than leaving them for someone else to discover. The model card is explicit that this preview "supports text-to-audio-video generation" only — FL2VA (first-frame-and-last-frame-to-video-audio) and Ref2VA (reference-conditioned) were not distilled, despite Base H3 supporting both as a general omni-modal model. And on quality: "difficult motion, fine detail, and some audio may remain below the base MiniMax H3 model" — a four-step, 90%-sparse student is not claimed to match its dense, 49-call teacher on everything, and there is no VBench score, human-preference study, or other quantitative quality metric published anywhere in the release to check that claim against. Every number in this piece is a speed number; none of them are evidence about output quality, because FastVideo hasn't published any.

The roadmap section of the announcement names what's next rather cautiously: an 8-step option (framed as possibly higher quality than the 4-step model, not just slower), FL2VA and Ref2VA distillation, a collaboration with NVIDIA's FastGen team on Parallel Decoding Distillation, and FP8/NVFP4 variants — plus explicit interest in testing on RTX, DGX Spark, and Apple Silicon, since the checkpoint itself is hardware- independent and B200 is only FastVideo's own controlled benchmark platform, not a requirement. That's an accurate way to describe RTX and DGX Spark today, per the source dug into above — but it undersells Apple Silicon specifically, where a real (if self-flagged "Source runtime") MLX port of H3 already exists and runs end to end on an M4 Max, dense attention and all.

Checked, in one table

ClaimStatus
Base H3 calls its transformer 49 times; FastH3 uses exactly 4Holds — confirmed independently via checkpoint_metadata.json's dmd_denoising_steps: [999, 749, 500, 250]
"Data-Free" means no video is loaded, real or syntheticHolds — preprocessed_data_type: "text_only" plus noise-start backward simulation, read from the checkpoint's own training config
Trained to_gate_compress gate adds ~1.93B parameters over base H3Holds — computed from the safetensors header shapes ([7168, 5376] x 50 layers), independent of the card's rounded 35B figure
"Up to 14x speedup on NVIDIA Blackwell GPU"Holds for the specific cell it describes: 15s clip, 1xB200, VSA/DataFree vs. Base H3 Dense FA4. Not the speedup at 5s or 10s, and not a hardware-generation comparison
"Generate 15s 768p video in less than 13s...sub-realtime on 8xB200"Holds only at 15s (12.88s). Worth qualifying at 5s (6.84s, 37% slower than real time) and 10s (11.66s, 17% slower)
Base model is a MiniMax H3 finetuneHolds — all three training networks (teacher, critic, student) initialize from the same MiniMax-H3 checkpoint per the training config, and the base model card confirms a 33B dense architecture
"On Blackwell" means a separate, hand-written CUDA kernel is runningHolds, but it's opt-in — FASTVIDEO_VSA_SM100A=1 gates it (video_sparse_attn_h3.py); unset, even Blackwell hardware falls back to Triton by the kernel's own default dispatch, and FastVideo's benchmark script sets the switch itself
DMD2 training runs the exact code merged into FastVideo's public treeUnresolved — dmd2.py implements the algorithm generically and matches the metadata's field names, but the only open MiniMax H3 training wrapper currently rejects attn_kind="vsa", and no example config in this checkout pairs MiniMax H3 with DMD2Method
"Interest in testing on... Apple Silicon"Complicates — a real, tested MLX runtime for FastH3 already ships in-tree (fastvideo/mlx_runtime/minimax_h3.py), flagged "Source runtime; T2VA only" in FastVideo's own support matrix; it runs dense attention, not VSA-H3's sparse mechanism

The take

FastH3 is a genuinely well-instrumented release: a checkpoint whose training recipe, tensor shapes, and provenance are all readable without trusting the announcement's prose, which is rarer than it should be for a "state of the art" claim. The two mechanisms are legitimately different kinds of savings — fewer transformer calls from DMD2 distillation, cheaper attention within each call from a trained sparse-attention gate — and having the Dense/DataFree ablation in the published table means you don't have to take FastVideo's word for how much each one contributes; you can divide the table yourself and get 7.2x-7.5x from distillation and 1.1x-1.9x from sparsity on top, growing with clip length in exactly the direction the mechanism predicts. The headline numbers are real numbers pulled from real cells in that table — they're just specific cells, describing the longest clip length and the most GPUs FastVideo tested, and the announcement is honest enough to publish the shorter, less flattering rows right next to them.

Reading the framework this checkpoint comes from adds the same texture, one level down. "On Blackwell" is a real, hand-written, architecture-specific kernel — genuinely different tensor-core instructions from the Hopper path, not a recompile — sitting behind an opt-in switch that FastVideo's own benchmark script happens to flip by default, rather than something a Blackwell GPU does automatically. The training step that produced the checkpoint runs more forward passes than the four the metadata advertises, and the specific glue code that let an H3 student train with sparse attention doesn't appear to be in FastVideo's public tree as cloned here. And "interest" in new hardware is further along for Apple Silicon than the announcement's cautious phrasing suggests — a real MLX port already runs FastH3 end to end, dense attention and all. None of this contradicts the checkpoint-level accounting above; it's the same honesty check applied one layer further down, into code the announcement doesn't quote from at all.

For readers coming from the sparse-attention side, VSA-H3's tile-and-gate design sits alongside a growing family of ways to cut attention's quadratic cost in video and long-context models — compare it with Sol-Attn's training-free block routing for video diffusion, or a field guide to the wider design space. For the distillation side, MrFlow's training-free resolution reshuffle tackles the same "fewer/cheaper diffusion steps" problem from a completely different angle. And for what a from-scratch efficient video architecture looks like instead of a distilled one, SANA-Video 2.0 and Chimera are the two most direct comparisons on this site.

Update — 2 October 2026

FastVideo's data-free 4-step distillation is not the only few-step H3 in circulation. A community turbo LoRA, larryvrh/MiniMax-H3-Turbo-Lora (Apache-2.0, base Comfy-Org/MiniMax-H3 — verified), reaches the same four calls a different way: it is a LoRA on the stock H3 weights, run through ComfyUI, and its card describes "joint video + synchronized stereo audio in as few as 4 sampling steps instead of the usual ~20 — a ~5× sampling speedup" (reported), one that "keeps getting better as you add steps." It is not FastH3 — no VSA sparsity, no Data-Free training claim; it is step-count distillation applied to the base MiniMax checkpoint rather than the 90%-sparse student this article dissects.

The honest caveat is the LoRA author's own. The checkpoint is "still a preview," and at the full 4 steps with large, fast motion the recommended v4 build can "produce motion-smear / trailing ghosting," which the card says is "largely" removed by running 6–8 steps instead — so the real-world speedup is nearer 3× than 5× for anything that moves quickly. Same lesson as the 14.38× dissected above: the step count the headline quotes and the step count you actually run are not always the same number.

Update: consumer GPUs and Trim

Added 7 October 2026.

On 6 October FastVideo posted that FastH3 "now runs on a single consumer machine," with a blog post and five new checkpoint families. Two things changed since the preview this article takes apart. The model is now FastH3 V2, an eight-step DMD2 student at 80% attention sparsity (the preview was four steps at 90%). And there is a second, smaller model, FastH3 Trim, with 8 of the 50 transformer blocks cut out. I wanted to know how a 35B-parameter generator plus a 33B text encoder ends up in 8 GB, so I read the new checkpoints' headers and the code that produced them. Most of it holds up, and the files let me check more than the post asks you to take on trust.

The timings

FastVideo's table, end to end from prompt to MP4 for a 5-second clip with audio, warm server, median of two runs on each of two prompts:

MachineV2, 832x480Trim, 832x480V2, 1344x768Trim, 1344x768
RTX PRO 6000 (96 GB)13.5 s12.0 s36.5 s32.5 s
RTX 5090 (32 GB)14.8 s13.4 s38.6 s35.4 s
RTX 4090 (24 GB)54.6 s43.9 s154.6 s132.8 s
RTX 4090 capped at 8 GB—82.0 s——
DGX Spark141.4 s125.8 s—340.1 s
2× DGX Spark87.2 s78.3 s——
Mac, M4 Max (36 GB)—925.2 s——

Read these with the same care as the B200 table above. They are 480p, not the 768p of the preview's headline, so a 5-second clip in 13.4 s on a 5090 is about 2.7 times slower than real time, not faster. The 16, 12 and 8 GB rows are one 4090 with its memory capped, and the post says a real card that small will be slower. The Mac number exists for Trim only. And Trim's advantage is modest where the GPU is not the bottleneck: 10% on the 5090, 20% on the 4090, roughly what you'd expect from running 42 blocks instead of 50 (16% less transformer compute) once offloading is added on the smaller card. The Spark result is the one I'd point at: the four-step preview took 243 s on one Spark in FastVideo's earlier post, and the eight-step models do twice the denoising and still finish in 141 s.

Five 100%-stacked bars, one per machine, for a 5 s 480p FastH3 Trim clip. RTX PRO 6000, 12.0 s: denoise 78%, decode 17%, rest 5%. RTX 5090, 13.4 s: denoise 68%, decode 16%, rest 16%. RTX 4090, 43.9 s: denoise 75%, decode 17%, rest 7%. DGX Spark, 125.8 s: denoise 65%, decode 34%, rest 1%. Mac M4 Max, 925.2 s: denoise 91%, decode 8%, rest 2%.
Where the time goes for one Trim clip on each machine. The Spark spends a third of its time decoding video; the Mac spends 91% denoising because its attention still runs on a reference path (FastVideo, FastH3 on Consumer Hardware, Figure 5).

Fitting 137.7 GiB into one machine

The BF16 pipeline is 137.7 GiB: a 62.1 GiB Qwen3-VL text encoder, a 65.3 GiB transformer, and 10.3 GiB of VAEs. A 32 GB card can't hold the transformer alone. FastVideo shrank each piece on its own, and each trick is checkable.

Two stacked horizontal bars. BF16 H3: text encoder 62.1 GiB, DiT 65.3 GiB, VAEs 10.3 GiB, 137.7 GiB in total. FastH3 Trim with NVFP4: text encoder 15.3, DiT 11.1, VAEs 6.5, 33.0 GiB in total.
Checkpoint size by component, base H3 in BF16 against the Trim NVFP4 release (FastVideo, FastH3 on Consumer Hardware, Figure 2).

I summed the file sizes in the Hub listing to check the total. The Trim NVFP4 repository is 32.96 GiB: 15.33 for the text encoder, 11.10 for the transformer, 6.49 for the two video VAEs and the audio VAE. 137.7 / 32.96 is 4.18, so "4.2x smaller" is honest. The V2 BF16 text encoder's shards sum to 62.13 GiB, which matches too.

Start with the text encoder, which loses its last 14 layers. H3 reads hidden state 50 of a 64-layer Qwen3-VL and never asks it to generate, so layers 50 to 63 and the language-model head compute nothing H3 uses. The shipped index has weight entries for language_model.layers.0 through .49 and no lm_head at all, while its config.json still says 64 layers; the loader evidently trusts the weights over the config. The 50 survivors are stored as NVFP4 (weight_packed, weight_scale, weight_global_scale per projection). Dropping the layers is exact: the features H3 consumes are computed below them. Only the 4-bit storage approximates anything.

The AdaLN projections are my favourite find in the release, because nobody would guess how big they are. Every H3 block maps a 2,688-dimensional time embedding to its modulation vectors through one linear layer, and in the V2 checkpoint that layer is [96768, 2688] per block. I counted it from the header: 13,010,457,600 parameters across 50 blocks, 37% of the whole 35.05B transformer, 24.2 GiB in BF16. (96,768 is 18 x 5,376: six modulation vectors for each of the three modalities, which is how the code indexes them, timestep_indices * 3 + token_tags.) All of that to transform one number, the timestep.

FastVideo attacks it twice. For V2, a few-step model only ever sees eight timesteps, so the modulation each block needs is a constant per step. The FASTVIDEO_H3_ADALN_TABLE switch in the quickstart loads a 0.14 GiB adaln_tables.pt of precomputed outputs and never moves the 24.2 GiB of weights to the GPU. The DiT code says so plainly: "the projection weights are not needed at all," and it raises an error if you ask for a timestep off the ladder. That's why the V2 "consumer" repo can be 58.9 GiB on disk and still run on a 32 GB card.

Trim makes it permanent with a low-rank factorization. The input to every AdaLN projection is a smooth function of a scalar, so sampled over the whole timestep range it spans very few directions. scripts/checkpoint_conversion/convert_minimax_h3_adaln_rank.py samples 4,096 timesteps, takes the SVD of the resulting embeddings, keeps 16 directions, and pre-multiplies every block's projection by that basis. Its docstring says this removes "~39% of the model's parameters," and my count agrees: 13.01B of the 33.12B parameters that are not the trained sparse-attention gate. The Trim header has exactly the shapes that predicts, a shared adaln_basis.weight [16, 2688] and a [96768, 16] projection per block, about 1.6M parameters per block instead of 260M. One small mismatch with the blog: it says the factors are stored in FP16 (BF16 doubled the reconstruction error, by its account), and the released Trim stores them in F32, which is at least as accurate.

Then eight blocks go. Trim's transformer/config.json carries source_num_layers: 50 and the list of kept blocks, so the removed ones can be read straight off it: blocks 6, 7, 9, 13, 15, 16, 22 and 23 of H3, all in the first half, matching the blog's figure. FastVideo chose them by skipping one block at a time and measuring how much the video and audio predictions moved, on four examples (motion, speech, music, sound events) at three noise levels: 4 x 3 x 50 = 600 measurements, which matches the blog's count. Ranking each block by its worst case under any condition means a block that matters only for audio still survives. The first and last blocks (0, 1, 5, 47, 48, 49) mattered most. The ranking script itself isn't in the public repository, so I couldn't reproduce the selection; I could only confirm the result.

Squares drawn to scale, area equal to transformer checkpoint size. H3 BF16, 65.3 GiB, tiled with blocks 0 to 49; blocks 6, 7, 9, 13, 15, 16, 22 and 23 red as removed, blocks 0, 1, 5, 47, 48 and 49 outlined as most sensitive. Arrows lead to smaller squares: Trim BF16 34.8 GiB (1.9x smaller), FP8 19.9 GiB (3.3x), INT6 14.3 GiB (4.6x), NVFP4 11.1 GiB (5.9x).
The Trim transformer in each released format, area proportional to size. Dropping 8 blocks and the full-rank AdaLN halves it; storing 4 bits does the rest (FastVideo, FastH3 on Consumer Hardware, Figure 4).

Trim is 18,688,516,864 parameters by my count of its header, against 35,049,751,296 for V2: 1.88 times fewer. The rest of the 5.9x comes from the number format. Its training metadata (metadata.json) shows the recipe: eight-step DMD2, a frozen teacher and a trainable critic both initialised from base H3, the pruned student trained on 32 GPUs, released at step 300 of a planned 1,500. One difference from the preview matters for this article's earlier reading: the preview was "Data-Free" (preprocessed_data_type: "text_only"), and Trim's config says "t2va" and points at preprocessed text-audio-video sets. Rollouts are still simulated from noise, and there is a new audio_anchor term with weight 0.1, which I'd guess is where real audio latents come in; the code for that term isn't in the public tree, so I couldn't confirm it.

Four-bit activations that don't clip

The most technical post in the thread is the one about clipping, and I could check it end to end.

NVFP4 stores each group of 16 values as 4-bit floats (largest magnitude 6) with a shared FP8 scale (largest 448), plus one global scale per tensor. For weights, you compute that global scale from the weights. For activations it has to be fixed before the data arrives, and the lazy choice, a global scale of 1, caps inputs at 6 x 448 = 2,688. Anything larger is clamped.

H3's activations are much larger. FastVideo ran 1,000 prompts through the full eight-step sampler, recorded the largest input to every quantized linear, and stored one static scale per layer. The conversion script documents the encoding: _nvfp4_input_global_sf = 448 * 6 / amax. So the calibration is in the checkpoint, and it can be read back. I range-read all 294 of those scalars from Trim's nvfp4_weights.safetensors and inverted them.

Activation scale:
1K10K100K1M2,688 = 6 × 448010203041Trim block (click one)
Selected
Trim block 37 · H3 block 45
largest input 368,640
Unit scale
clamped at 2,688: the peak is 137.1× the limit, so it arrives at 0.7% of its size
Across all 42 blocks
40 of 42 blocks clip
Values recovered from the released Trim NVFP4 checkpoint: each fc_out layer stores 2688 / amax, so the amax can be read back from the file. The other 252 calibrated layers (q, k, v, out, gate, fc_in) all peak below 2,688.

The result reproduces the post exactly. 294 calibrated layers (7 linears in each of 42 blocks). The MLP output projection exceeds 2,688 in 40 of the 42 blocks; only Trim blocks 9 and 10 fit. Block 37 (H3's original block 45) peaks at 368,640, which is 137.1 times the limit. What the post doesn't say is where the problem lives: all of it is in that one projection, ff.fc_out. The other 252 calibrated layers (query, key, value, attention output, the sparse-attention gate and the MLP input) peak between 6 and 840, under the limit. For those, calibration buys finer resolution rather than preventing a clip. The heavy tail is the input to the second MLP matrix, after the activation function, which is where large-activation outliers usually show up in transformers. A unit scale would have flattened exactly the values the model leans on most, on every forward pass. For the format itself, see the NVFP4 Nemotron piece.

Log-scale bar chart of the largest input to each FastH3 Trim block's MLP output projection across 42 blocks, against a dashed line at 2,688. 40 of the 42 bars exceed it; block 37 reaches 368,640.
FastVideo's own chart of the same quantity. The values I recovered from the checkpoint's stored scales match it bar for bar (FastVideo, FastH3 on Consumer Hardware, Figure 3).

V2 had calibrated only its MLPs. Its consumer checkpoint stores _nvfp4_input_global_sf on fc_in and fc_out only, while Trim stores one on all seven linears, consistent with the post's "extends the FastH3 V2 NVFP4 recipe from the MLPs to every quantized layer."

Per device

On the RTX 5090, the first NVFP4 export quantized only the MLPs, leaving a 20 GB DiT that couldn't share the card with the text encoder, so every request shuttled the DiT to host memory and back: 26.4 s at 480p, and 768p did not fit. With attention and gate weights in NVFP4 too, the DiT stays resident and the text encoder streams in one layer at a time. There's a nice systems detail in the host side. PyTorch's pinned allocator rounds each allocation up to a power of two, so 2.87 GiB of FP4 weights cost 5.06 GiB of host RAM, enough to get a 60 GB container killed. fastvideo/hooks/pinned_memory.py replaces it with a PinnedTensorArena: one ordinary host allocation, every tensor packed at 256-byte offsets, page-aligned, and registered with cudaHostRegister. It falls back to the normal pinned allocator with a warning if registration fails.

The RTX 4090 has no FP4 tensor cores, so it runs FP8: per-output-channel weight scales and per-token activation scales. The trouble is that PyTorch's FP8 matmul with those row-wise scales runs at about 70 TFLOPS on Ada, below BF16's 160, while the per-tensor kernel reaches 220 to 305. fastvideo/layers/quantization/fp8_kernels.py calls the fast per-tensor kernel with unit scales and multiplies the output by sx[i] * sw[j] in one Triton pass. That's algebraically the same thing, because a per-row and a per-column scale factor straight out of the dot product; the only cost is one extra BF16 rounding on the output and 5 to 10% of the GEMM's time. The 4090 also quantizes queries and keys to INT8 for the attention scores, which FastVideo measures at 1.6x faster with about 0.6% relative error, and it streams part of the transformer from host memory each step. The Trim FP8 header shows the layout: every block's q, k, v, out and both MLP matrices in F8_E4M3 with a [out, 1] F32 scale, and the gate left in BF16.

A DGX Spark keeps everything in its 128 GB of unified memory, and two Sparks split a request with sequence parallelism. On Apple Silicon both models run in MLX with INT6 weights. One caveat there: the post and the thread link FastVideo-FastH3-8-Step-V2-MLX-INT6 and FastVideo-FastH3-Trim-8-Step-MLX-INT6, and on 7 October both returned 401 from the Hub API, which is what Hugging Face returns for a repository that doesn't exist or isn't public. FastVideo's MLX guide gives the conversion command from the BF16 checkpoint, so you can build them yourself, but the preconverted Mac weights aren't downloadable yet.

What I'd use, and what I couldn't check

If you have a 5090 or a PRO 6000, V2 in NVFP4 is the one to run; Trim saves 10% there, and the post itself says busy scenes lose detail. On a 4090, Trim's 20% matters more, and it is the only one that fits in 8 GB. The headline quality claim, that V2 "beats base H3" at eight steps, has no metric behind it in this post, and as with the preview there is no VBench or preference study anywhere in the release for me to check. I ran nothing on a GPU. The timings are FastVideo's; what I verified is the arithmetic of the sizes, the shapes and dtypes in the headers, the removed blocks, and the 294 calibration scales.

FastVideo added Kandinsky 6 the same day, and FreeVideo gets the same H3 into 8 GB by a different route, a planner that decides where every block lives.


Sources: the FastH3 Preview v1 announcement; the FastVideo-FastH3-4-step-Preview-v1-VSA-DataFree model card and files on Hugging Face, including its checkpoint_metadata.json, provenance.json, and safetensors headers, read directly via the Hugging Face API; the MiniMax H3 base model card; the FastVideo repository, specifically fastvideo/attention/backends/video_sparse_attn_h3.py, video_sparse_attn.py, and video_sparse_attn_h3_probe.py; the DMD2 training method at fastvideo/train/methods/distribution_matching/dmd2.py and the MiniMax H3 training model at fastvideo/train/models/minimax_h3/minimax_h3.py; the hand-written CUDA kernels and their build gating in fastvideo-kernel/csrc/attention/ and fastvideo-kernel/CMakeLists.txt, and the kernel dispatch logic in fastvideo-kernel/python/fastvideo_kernel/block_sparse_attn.py and block_sparse_attn_256.py; the FastH3 benchmark reproduction script examples/inference/basic/basic_fasth3.py and its accompanying examples/inference/basic/README.md and examples/serving/README.md; the Apple Silicon MLX runtime at fastvideo/mlx_runtime/minimax_h3.py and windowed_attention.py, and FastVideo's own docs/inference/support_matrix.md; the DMD2 paper (Yin et al.) and the VSA paper (Zhang et al.). For the October update: the FastH3 on Consumer Hardware post and thread; the safetensors headers, config.json, fastvideo_inference.json and metadata.json of FastVideo-FastH3-Trim-8-Step, -Trim-8-Step-NVFP4, -Trim-8-Step-FP8, -8-Step-V2 and -8-Step-V2-NVFP4-Consumer, plus the 294 stored activation scales of the Trim NVFP4 file, read by HTTP range request; and, in FastVideo at commit 33d8173, scripts/checkpoint_conversion/convert_minimax_h3_adaln_rank.py, convert_minimax_h3_modelopt_nvfp4_dit.py, fastvideo/models/dits/minimax_h3.py, fastvideo/hooks/pinned_memory.py, fastvideo/layers/quantization/fp8_kernels.py, scripts/benchmarks/minimax_h3_4090/README.md and docs/getting_started/installation/mlx.md. Figures 3 to 6 are the post's own charts, rendered from its SVGs. The validation-sample stills are FastVideo's, shown for commentary. The tile-selection, pipeline, call-count, real-time, and kernel-routing diagrams are original, built from the sources above.

Cite this article

For attribution, please use the following reference or BibTeX:

Satyajit Ghana, "FastH3 Preview v1: four calls, one-tenth the attention, and what the 14x actually measures", ai.thesatyajit.com, August 2026.

bibtex
@misc{ghana2026fastvideofasth3,
  author = {Satyajit Ghana},
  title  = {FastH3 Preview v1: four calls, one-tenth the attention, and what the 14x actually measures},
  url    = {https://ai.thesatyajit.com/articles/fastvideo-fasth3},
  year   = {2026}
}
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